Junior Maker

Junior Maker: Coding, STEM & Digital Creativity for Ages 6-9

A fun and structured program where children create games, animations, digital stories and hands-on STEM projects.

Junior Maker is designed for children aged 6 to 9 who are ready to explore coding, STEM and digital creativity.

Through ScratchJr, Scratch Programming and DIY STEM activities, students learn how to think logically, solve problems creatively and build their own interactive digital projects.

This program is suitable for beginner to intermediate students, including children with no prior coding experience.

Age 6-9 Years Beginner to Intermediate ScratchJr & Scratch DIY STEM Projects Game & Animation Creation Trial Class RM99
Scratch coding for kids
Game & animation projects
Program Overview

What Is Junior Maker?

Junior Maker is a coding, STEM and digital creativity program for primary school children aged 6 to 9.

The program helps children move from simple hands-on exploration into more structured creative technology learning.

Students are introduced to coding logic, animation, game development, digital storytelling and STEM concepts using platforms and activities that are suitable for their age.

Through ScratchJr, Scratch Programming and DIY STEM kits, students learn how to create interactive projects while developing computational thinking, creativity and problem-solving skills.

At this stage, children are not just using technology for entertainment. They begin learning how to create with technology.

Primary school coding class
Who Is This For?

Is Junior Maker Suitable for My Child?

Junior Maker is suitable for children who enjoy technology, games, animation, storytelling, creative projects or hands-on STEM activities.

It is also suitable for beginners who have never learned coding before, as the program starts with visual and age-appropriate learning activities before moving into more structured projects.

Children aged 6 to 9 Beginner to intermediate students Children who enjoy games and animation Children who like storytelling and creative activities Children interested in coding and technology Students ready for structured STEM learning Parents who want their child to build digital confidence Children who need an enrichment program beyond school academics
Parent-Friendly Note

Your child does not need to be an expert in computers or coding. Junior Maker uses visual coding and guided activities to help children learn step by step.

What Students Learn

What Will Children Learn in Junior Maker?

Junior Maker introduces children to coding, STEM and digital creativity in a fun, structured and practical way.

01

STEM Fundamentals

Students explore basic science, technology, engineering and math concepts through simple hands-on activities and projects.

02

ScratchJr and Scratch Coding

Students learn visual programming using ScratchJr and Scratch, helping them understand coding logic without needing complex text-based programming.

03

Game Development Basics

Students learn how simple games are built using characters, movement, conditions, timing, scores and interactions.

04

Animation

Students create animated scenes, moving characters and simple digital sequences.

05

Digital Storytelling

Students learn how to combine characters, backgrounds, movement and dialogue to create interactive stories.

06

Computational Thinking

Students develop step-by-step thinking, sequencing, logic, pattern recognition and debugging skills.

07

Creative Problem-Solving

Students learn to plan, test, improve and complete their own projects creatively.

Tools & Kits

Tools & Kits Used in Junior Maker

Junior Maker uses a mix of digital and hands-on tools to help children understand both coding and STEM concepts.

01

DIY STEM Kit

Students explore hands-on STEM activities that help them understand basic engineering, design and problem-solving concepts.

02

ScratchJr

ScratchJr introduces younger learners to visual coding through simple blocks, characters, movement and storytelling.

03

Scratch Programming

Scratch helps students create interactive stories, animations and simple games while learning core coding concepts.

How Learning Happens

How Children Learn in Junior Maker

Junior Maker uses project-based learning to help children understand coding and STEM through real creation.

01

Explore

Students are introduced to a coding, STEM or creative technology concept in a simple and engaging way.

02

Plan

Students learn to plan their project, such as a game, animation, story or STEM activity.

03

Build

Students create their project using ScratchJr, Scratch or STEM kits.

04

Code

Students apply coding blocks, sequencing, movement, events or interactions.

05

Test & Debug

Students test their project, identify what does not work and improve it.

06

Present

Students are encouraged to share what they created and explain their ideas.

Junior Maker helps children learn that technology is something they can design, control and create.

Students use visual coding to turn ideas into digital stories, Scratch games, animations and hands-on STEM projects.

Final Project / Output

What Will My Child Be Able to Create?

By joining Junior Maker, students will create interactive games, digital stories, animations and STEM-based projects that demonstrate their understanding of coding, logic and creativity.

Children will be guided to complete projects that they can test, improve and proudly present.

Interactive Scratch game Digital story with characters and dialogue Animated scene Simple quiz game Character movement project STEM-based creative project Problem-solving challenge Mini digital showcase project
Why Start Now?

Why Start Coding & STEM During Primary School?

Children aged 6 to 9 are at a strong stage to develop logical thinking, creativity and problem-solving skills.

At this age, they are beginning to understand instructions, patterns, cause and effect, stories and simple systems. Coding and STEM activities help them practise these skills in a fun and practical way.

Junior Maker introduces technology learning through visual coding and hands-on projects, making it easier for children to understand how digital ideas work.

Builds Logical Thinking

Children learn how actions, instructions and sequences work together.

Encourages Creativity

Children create their own characters, games, animations and stories.

Improves Problem-Solving

Children learn to test, debug and improve their projects.

Develops Digital Confidence

Children become more confident using technology to create something meaningful.

Strengthens Focus and Patience

Children practise completing projects step by step.

Introduces Future Skills Early

Children begin learning skills that can support future learning in coding, robotics, engineering and digital creation.

Skills Children Develop

Skills Your Child Will Build

Coding Logic

Understanding sequencing, events, instructions and simple conditions.

Computational Thinking

Breaking ideas into steps and solving problems logically.

Creativity

Creating digital stories, games, animations and characters.

Problem-Solving

Testing, debugging and improving projects.

STEM Thinking

Applying simple science, technology, engineering and math ideas in projects.

Digital Confidence

Using technology to create, not just consume.

Focus and Persistence

Completing structured projects from start to finish.

Communication

Explaining their project, idea or game in simple words.

Project Ownership

Feeling proud of something they created themselves.

NextGen Pathway

The Next Step After Early Robotics

Junior Maker is the second stage in the NextGen Makers learning pathway.

After children are introduced to basic robotics and coding through Little Maker, they can progress into Junior Maker to explore coding, STEM and digital creativity more deeply.

Through ScratchJr, Scratch and DIY STEM activities, children begin to understand how digital projects are created. As they grow older, they can continue into Young Coder, where they explore Arduino, electronics and robotics projects.

View Full Learning Pathway
Age 4-5Little Maker

Play-based robotics, coding robot, motorized blocks and LEGO WeDo.

Age 6-9Junior Maker

ScratchJr, Scratch, DIY STEM, games, animation and digital creativity.

Age 10+Young Coder

Arduino, electronics, robotics and engineering projects.

Age 13+Young Innovator

C++ programming, Arduino, automation and prototype development.

Class Structure

Class Structure

Junior Maker classes are designed to be structured, creative and suitable for primary school children.

Age group: 6-9 years old
Level: Beginner to Intermediate
Class duration: 1 hour per slot
Frequency: 4 classes per month
Available on weekdays and weekends
Morning and afternoon/evening slots available
Available at all active NextGen Makers branches
Trial class available at RM99
Schedule Note

Parents may contact NextGen Makers on WhatsApp to check the latest schedule and suitable class slot.

Trial Class CTA

Book a Junior Maker Trial Class

Want your child to try coding, STEM and creative digital projects? Book a trial class and let your child experience age-appropriate coding or STEM activities before enrolling.

During the trial class, your child will be introduced to a suitable hands-on activity based on their age and readiness. Parents may receive basic feedback on the child's interest, participation and suitable program level.

Trial Class Fee: RM99 Duration: 1 hour Suitable for: Age 6-9 Booking: WhatsApp Available: Weekdays & weekends
Book Trial Class on WhatsApp
Branch Availability

Available at All Active NextGen Makers Branches

Junior Maker is available at all active NextGen Makers branches, subject to schedule and slot availability.

Parents searching for a coding class Shah Alam, coding class Bangi or coding class Cyberjaya can check the latest Junior Maker schedule with our team.

Check Junior Maker Schedule
Junior Maker branches
Junior Maker FAQ

Questions Parents Often Ask

Is Junior Maker suitable for beginners?

Yes. Junior Maker is suitable for beginner to intermediate students, including children with no prior coding experience.

What age is Junior Maker for?

Junior Maker is suitable for children aged 6 to 9 years old.

What will my child learn in Junior Maker?

Children will learn STEM fundamentals, ScratchJr, Scratch coding, game development basics, animation, digital storytelling, computational thinking and creative problem-solving.

What tools are used in Junior Maker?

Students use DIY STEM kits, ScratchJr and Scratch Programming.

Will my child create real projects?

Yes. Students will create interactive games, digital stories, animations and creative digital projects.

Does my child need to be good at computers first?

No. Junior Maker uses visual coding and guided activities, making it suitable for children who are new to coding.

How long is each class?

Each class is 1 hour. Classes are conducted 4 times per month.

Is there a trial class?

Yes. Parents can book a Junior Maker trial class for RM99.

How do I book?

You can book a trial class by contacting NextGen Makers on WhatsApp at 011-5662 0871.

Start Creating

Let Your Child Create Their First Game, Story or Animation

Junior Maker helps children turn their creativity into real digital projects through coding, STEM and hands-on learning. Start your child's journey into coding and creative technology with a trial class today.

Book Junior Maker Trial Class
WhatsApp