C++ Programming
Students learn how text-based programming works and how C++ can be used to control Arduino-powered projects.
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An advanced coding and robotics program for students ready to build functional prototypes using Arduino and C++.
Young Innovator is designed for students aged 13 and above who are ready to move beyond block-based coding and explore text-based programming, advanced electronics, robotics and automation.
Using Arduino UNO and C++ programming, students learn how to design, build and program functional electronic or robotic prototypes.
The program helps teenagers develop deeper technical understanding, engineering thinking and real-world problem-solving skills through hands-on project-based learning.
Young Innovator is an advanced robotics and coding program for teenagers aged 13 years old and above.
This program is designed for students who are ready to move from visual or block-based coding into text-based programming.
Students will learn C++ programming, Arduino development, electronics, robotics, automation and engineering concepts through structured hands-on projects.
Using Arduino UNO, students explore how hardware and software work together to create functional prototypes. They learn how to write code, connect components, test project behaviour, troubleshoot errors and improve their design.
Young Innovator helps students think like young inventors by encouraging them to build solutions, not just complete activities.
Young Innovator is suitable for students who are ready for more advanced coding and technology challenges.
This program is ideal for learners who enjoy robotics, electronics, engineering, invention, automation or prototype building.
It is also suitable for students who already have basic exposure to coding, Arduino or STEM and want to move into a more technical project-based pathway.
Your child does not need to be an expert before joining, but this program is best for students who are ready for more structured coding, technical thinking and project-based challenges.
Young Innovator helps students move into advanced coding, electronics, robotics and prototype development through practical projects.
Students learn how text-based programming works and how C++ can be used to control Arduino-powered projects.
Students learn how to use Arduino UNO as a microcontroller to connect code with electronic components.
Students explore electronic components, circuits, inputs, outputs and system behaviour at a deeper level.
Students learn how sensors, motors, logic and programming can be combined to create automated systems.
Students practise planning, designing, testing and improving technology projects using engineering thinking.
Students learn how to turn an idea into a working prototype that can perform a function or solve a simple real-world problem.
Students are encouraged to build projects with purpose, test their ideas and improve their solution.
Young Innovator uses Arduino UNO, C++ programming and electronic components to help students create functional prototypes and robotics projects.
Students use Arduino UNO as the main microcontroller for building and programming prototype projects.
Students learn text-based programming to control hardware behaviour and project functions.
Students use components such as sensors, motors, lights and switches to build interactive and automated systems.
Young Innovator uses hands-on project-based learning to help students understand advanced coding and engineering through real prototype development.
Students are introduced to a project challenge or real-world problem that can be solved using coding, electronics or automation.
Students identify what components, logic and programming steps are needed to build the solution.
Students assemble the hardware using Arduino UNO, electronics components, sensors or motors.
Students write or modify C++ code to control the behaviour of the prototype.
Students test whether the prototype works as expected.
Students troubleshoot wiring, code logic, sensor response or project performance.
Students explain how their prototype works, what problem it solves and how it can be improved.
By joining Young Innovator, students will design, build and program advanced Arduino-powered projects using C++.
Students will create functional robotic or electronic prototypes that demonstrate real-world coding, electronics and engineering applications.
Teenagers aged 13 and above are ready for deeper technical thinking, structured problem-solving and more advanced project challenges.
At this stage, students can begin moving from visual coding into text-based programming such as C++. This gives them a stronger foundation for robotics, engineering, software development, automation and innovation.
Prototype development also helps teenagers understand how real technology products are created, from idea, design and coding to testing, debugging and improvement.
Students move beyond block-based coding and learn how text-based programming works.
Students learn how to design systems, connect components and solve technical problems.
Students are encouraged to create projects that perform useful functions.
Students learn to identify and fix code, wiring and logic errors.
Students learn to turn ideas into working prototypes.
Young Innovator prepares students for IoT, automation, smart systems, software development and future innovation projects.
Understanding text-based programming structure, logic and syntax.
Using Arduino UNO to connect code with real electronic components.
Working with circuits, inputs, outputs, sensors and component behaviour.
Combining motors, sensors and code to create automated responses.
Turning an idea into a functional working model.
Finding and fixing issues in code, wiring or project behaviour.
Planning, building, testing and improving a technical project.
Using logic and creativity to solve project challenges.
Explaining how a prototype works and what each part does.
Young Innovator classes are designed for teenagers who are ready for more structured technical learning and hands-on prototype development.
Parents may contact NextGen Makers on WhatsApp to check the latest schedule and suitable class slot.
Want your teen to explore C++ programming, Arduino, robotics and prototype development? Book a trial class and let your child experience an age-appropriate hands-on coding or electronics activity before enrolling.
During the trial class, your child will be introduced to a suitable robotics or coding activity based on age and readiness. Parents may receive basic feedback on the child's interest, participation and suitable program level.
Young Innovator is available at all active NextGen Makers branches, subject to schedule and slot availability.
Parents searching for C++ programming for teens, Arduino class for teenagers, robotics class for teenagers, robotics class Shah Alam, coding class Bangi, robotics class Cyberjaya, robotics class Puncak Alam or robotics class Selayang can check the latest Young Innovator schedule with our team.
Check Young Innovator ScheduleYoung Innovator is suitable for students aged 13 years old and above.
Young Coder introduces students to Arduino, electronics and robotics projects. Young Innovator moves students further into text-based programming, C++ coding, automation and functional prototype development.
No. Students do not need to know C++ before joining, but they should be ready for more structured coding and technical learning.
Students will learn C++ programming, Arduino development, electronics, robotics, automation, engineering concepts, prototype development and project-based innovation.
Yes. Students will design, build and program Arduino-powered projects using C++ to create functional robotic or electronic prototypes.
Students use Arduino UNO, C++ programming and electronics or robotics components.
Each class is 1 hour. Classes are conducted 4 times per month.
Yes. Parents can book a Young Innovator trial class for RM99.
You can book a trial class by contacting NextGen Makers on WhatsApp at 011-5662 0871.
Young Innovator helps teenagers move from basic coding into advanced robotics, C++ programming, automation and prototype development. Through hands-on learning, students can build real technical skills and gain confidence in creating technology solutions.